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 Post subject: Massive TBC dungeon nerf?
PostPosted: Wed Oct 01, 2008 12:33 pm  
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WotLK - All TBC Raid instances massively nerfed
It seems that the latest build brought an interesting change to TBC instances : all monsters in TBC raid instances had their health points reduced by 30%, bosses included. We don't know yet if this change is final, but below are a few exemples of changes for some of these instances, more values will be added as we go through the instances. Feel free to contribute with your own lists in comments.

Note : The change isn't confirmed by Blizzard yet. We don't know if this change will be pushed live, and we don't know when it will happen but we might see this change shipped with Patch 3.0 before the release of the expansion


Source: http://www.mmo-champion.com/index.php?topic=18788



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 Post subject:
PostPosted: Wed Oct 01, 2008 12:38 pm  
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Ops downs KJ.



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 Post subject:
PostPosted: Wed Oct 01, 2008 12:43 pm  
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pasha wrote:
Ops downs KJ.


certainly this will make Kalecgos and Brutallus pretty easy. It is also a huge nerf to M'Uru (as the adds will be much easier to down on schedule) and the difficulty of dealing with Entropius is lessened (again less of a time issue).

The twins, felmyst and KJ are still execution fights (although obviously less tight as you can do them faster) but I don't think it is quite as much a direct nerf to the encounters as you still have to deal with the main difficulties in those.

The hp nerf in effect gives you more time on each fight, so where time is an issue it is a big nerf.

Consider that we could radically change our approach to Brutallus and bring 8-9 healers instead of 7 (or 3 tanks to pull off stomps, etc) with a HP nerf of this magnitude.



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 Post subject:
PostPosted: Wed Oct 01, 2008 12:45 pm  
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On the tank side, I'm going to be blocking 1500 per shot with 25% more avoidance then I have now. Brut can kiss mort's stuntie ass.



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 Post subject:
PostPosted: Wed Oct 01, 2008 12:47 pm  
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Mortehl wrote:
On the tank side, I'm going to be blocking 1500 per shot with 25% more avoidance then I have now. Brut can kiss mort's stuntie ass.


I thought tanking post 3.0 was problematic? If this is not the case, it dramatically improves the raid viability post 3.0.



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 Post subject:
PostPosted: Wed Oct 01, 2008 12:54 pm  
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Nah. I overreacted. The rebuilt gear owns.



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 Post subject:
PostPosted: Wed Oct 01, 2008 2:28 pm  
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yeah, tanking got buffed all-around I think.

iirc the warrior threat numbers are still being tweaked.


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